Sam Winchester (
imnot_likeyou) wrote in
paradisalogs2012-10-07 04:05 pm
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+110
Who: Sam and Dean Winchester and YOU
What: Joint Winchester Nightmare
When: Anytime during the plot shenanigans.
Where: Paradisa.
Rating: PG-TBD—probably PG-13 to light R depending
Notes: Specify in the subject line whether you want to start with Sam or Dean, and we will oblige.
Warnings: Potential Violence and Torture, Definite evil!Sam.
When you wake up in the castle, the only thing that’s distinctly different is the darkness and the silence. Otherwise, everything as you know it is the same. Your room, your belongings, everything is just as you left it when you left the morning before. It may not be where you’ve fallen asleep in the castle, but it’s the most familiar place you know, and that’s what matters.
The one thing that you can’t find is your journal. That’s why it’s so odd that the castle is so silent—no one is talking up at you from points unknown, no one is trying to keeping you informed, warning you about anything going wrong. All there is, is silence. Complete, uncomfortable, dead silence and every instinct you has tells you that you should probably stay put.
Then again, this wouldn’t be much of a nightmare if you did.
Should you choose to venture out of your room, you’ll find the hallways of Paradisa, completely deserted and desolate. It’s almost as though everyone just vanished overnight, with no sign of where they went. If you happen to find a light switch to try and turn it on, it won’t work. The lights may flicker and glow for a moment, but that light will die not long after you flip the switch. Pictures are cracked and broken, paintings are torn, and it’s almost as though a great battle has taken place here but no sign of the people who fought it. If your nose is sharp enough, you may pick up the soft coppery scent of blood. Follow the blood, if you wish, but you may not like what you find.
If you wander long enough, eventually you’ll run into someone. There are two possibilities, both brothers, but it’s unclear if they’re really themselves at the moment. If you’ve known them long enough, odds are you might be able to tell what’s going on, but that could go either way. One of them is very, very good at pretending, and this is his playground you’re in. Play by the rules and maybe you’ll get out alive. Get lucky, and you might find his brother for back up before he finds you.
And if you choose to stay in your room? Don’t worry. He’ll find you soon.
What: Joint Winchester Nightmare
When: Anytime during the plot shenanigans.
Where: Paradisa.
Rating: PG-TBD—probably PG-13 to light R depending
Notes: Specify in the subject line whether you want to start with Sam or Dean, and we will oblige.
Warnings: Potential Violence and Torture, Definite evil!Sam.
When you wake up in the castle, the only thing that’s distinctly different is the darkness and the silence. Otherwise, everything as you know it is the same. Your room, your belongings, everything is just as you left it when you left the morning before. It may not be where you’ve fallen asleep in the castle, but it’s the most familiar place you know, and that’s what matters.
The one thing that you can’t find is your journal. That’s why it’s so odd that the castle is so silent—no one is talking up at you from points unknown, no one is trying to keeping you informed, warning you about anything going wrong. All there is, is silence. Complete, uncomfortable, dead silence and every instinct you has tells you that you should probably stay put.
Then again, this wouldn’t be much of a nightmare if you did.
Should you choose to venture out of your room, you’ll find the hallways of Paradisa, completely deserted and desolate. It’s almost as though everyone just vanished overnight, with no sign of where they went. If you happen to find a light switch to try and turn it on, it won’t work. The lights may flicker and glow for a moment, but that light will die not long after you flip the switch. Pictures are cracked and broken, paintings are torn, and it’s almost as though a great battle has taken place here but no sign of the people who fought it. If your nose is sharp enough, you may pick up the soft coppery scent of blood. Follow the blood, if you wish, but you may not like what you find.
If you wander long enough, eventually you’ll run into someone. There are two possibilities, both brothers, but it’s unclear if they’re really themselves at the moment. If you’ve known them long enough, odds are you might be able to tell what’s going on, but that could go either way. One of them is very, very good at pretending, and this is his playground you’re in. Play by the rules and maybe you’ll get out alive. Get lucky, and you might find his brother for back up before he finds you.
And if you choose to stay in your room? Don’t worry. He’ll find you soon.
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Pushing to her feet, she moves to the bathroom in the small castle room. Maybe she'd worked too late to get back to the city. It seems wrong, somehow, but things are a bit fuzzy around the edges and she's sure it's just the remainders of that last dream that are pushing her to doubt her actions.
Glancing to the clock on the dresser she knows it's late, but she figures she might luck out and find Chase working the overnight shift in the clinic. So it's with that in mind that she exits her room and starts toward the clinic.
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"Hey, Jo."
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"Sam, do you know what's going on? I had the strangest dream." She's confused, sure, but she's just relieved to have someone else around.
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"Do you think the castle just sent them all somewhere?"
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The castle always brings everyone back in the end, and he had better things to do.
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She glances around, trying to see if she can see anything other than Sam looming in front of her.
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Or trouble they could get into.
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Turning around, she glances down the hall, shaking her head, "In an empty castle? I'd rather figure out why we've been left behind."
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"Then I guess we better go see if there's anyone else left."
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"The nameplates are still here... they have to still be around, right?"
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"Do you have your journal on you? Maybe there's something in there."
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Whether they liked it or not.
"There might be someone in the Lux. Wanna go check it out?"
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"Yeah... sure." Being slightly distracted, she heads toward the stairs. It's force of habit, for the most part, plus it never hurts to add activity to her day.
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Then again, if she gets to the Lux first, she might catch on a little sooner than he'd like. Curse his need for dramatic flair.
Once they hit the bottom of the stairs, however, his hand finds the space between her shoulder blades and shoves, hard, aiming for her to collide with the nearest wall.
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Her body falls limp to the floor, head connecting to the ground to give her another heavy thunk to the back of her skull.
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He moves closer, two fingers pressing to her jugular to make sure that the fall didn't kill her. Once he's satisfied that she's still alive, he crouches down to sweep her off the ground and make his way towards the Lux.
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Things feel heavy and maybe that's the mild concussion talking, but she knows that Sam pushed her.
"Sam?"
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"Good. You're awake."
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Yet here she is. Tied up by Sam Winchester. Part of her realizes that it was Meg before, that it wasn't really Sam, but it looked like Sam and so does this.
"Yeah, I'm awake. Untie me, Sam."
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"Sorry, Jo. Not yet. That would ruin the fun, don't you think?"
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"I think this is the castle and you being a dick is not something you're gonna be happy with later on."
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"But don't worry. Dean's around. Somewhere. I'm sure he'll love to rush in and save the day sooner or later."
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"Sam, you don't have to do this." Her arm shifts and she can feel the pull of muscle trying to help pull her hand free, but the ropes dig into her wrist and the discomfort is starting to wear on her.
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He grabs the chair and sits there across from her, face melting into a bit of a puppy look. "It's always 'Sam, you don't have to do this.' Having to isn't really the issue. People don't do this kind of stuff because they have to. They do it because they want to. Telling them they don't have to isn't really going to make them stop."
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"Because I know you, Sam, and this isn't what you want to do," she can feel the knot in her stomach shifting to twist into actual fear as he nears her with the blade.
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He smirks as he leans in closer, bracing his hands on either side of her. "Then I get to come out and make some new friends."
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"Sam, who else did you hurt?"
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It's all she needed, one hand free.
"I don't know much about complaining, but you don't seem to shut up."
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The castle wouldn't have brought her back without some reason. But she's always had her journal on her before, and not being able to find it soon brings that sense of alertness right back.
Gnawing on her lower lip, she starts heading for Crowley's room. Nearly everyone else she cared about had moved into the city by now, and she doesn't know if they've been brought back, too. Besides, if anyone would have answers, it would be him.
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"You look a little lost."
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"Not really. I was just going to visit a friend. But maybe you can tell me if anything's going on."
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"Well, maybe you should seek out a friend, too. Good luck."
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"Sure. Maybe I'll do that."
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Start with Dean for some backup?
But no matter how many times he turns the knob, the lamp doesn't turn on.
...Strange. He'd never had a problem like this before. Castle lights didn't seem to need new lightbulbs unless someone shattered them.
Something seems off.
He leaves his bedroom, moving into the common area. It's empty, as usual, now that Flynn and Sam have gone. Knickknacks they've left behind litter the coffee table. But his journal's nowhere to be found. The lights out here don't work, either - first flaring dimly but slowly flickering out. The clock is blinking at a random time like there'd been a power outage. But that isn't possible.
Alan leaves his room to investigate after throwing on a coat. The hallway's dark, so he progresses slowly but surely.
What's going on..?
/laaaaaate! reasons why i should have tracked this post...
Dean shines his flashlight down one dark and empty hallway after another. Lucky for Alan, he's got a couple of weapons with him; a gun and a hunting knife. For the past hour or so since he woke up, he's just been trying to locate Sam, hoping that by working together, they can figure what the hell's going on here before things get worse.
As he rounds the next corner, he bumps right into Alan; that flashlight of his illuminating whatever expression might be on the man's face. (Congratulations, you almost scared the crap out of him.) Aiming the gun on the guy, Dean manages to keep a cool front somehow. He takes two cautious steps back as he tries to get a better look at the man, checking to see if the stranger is armed.
"You alone?"
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The glint of the gun forces Alan's hands up in the air, palms facing Dean. "W-whoa, whoa, whoa," he says hastily. He's unarmed and doesn't have a clue what's going on - and the gun trained on him isn't doing anything to calm his racing heartbeat.
He thinks about lying, saying someone's looking for him to try and dissuade this man from shooting him - but that would do no good. Honest answer it is, then. He nods quickly and earnestly. "Yeah."